ufscore.blogg.se

How to use raycast mmd
How to use raycast mmd





how to use raycast mmd

Plus no one else seems to have made a tutorial on using these lights so, you will be in for a real treat. However, as with real lights, they are at their most awesome in dim lighting situations and in this article we will show a simple, introductory method to get really nice results quickly. These lights can be really important/helpful for re-creating many real world lighting situations. Just a few things I remember.Did you know that RAY-MMD comes with a really neat set of lights that really work ( as in that they really DO provide illumination)? You'll have to use the extra lights there and position accordingly, as well as make use of the diffuse and spec light controls To light an enclosed room, it might be tricky because closed rooms can block MMD's main light. Which one to use depends on the vibe of the song The temperature +/- controls can be a good, easy filter to unify the scene a bit and make everything blend. This will soften/wash out shadows though so may not work as well if you want strong contrast.

how to use raycast mmd

Lower this and bring up the diffuse and spec light controls so your model is still lit. The biggest one for combating brightness is the Sunlight- control. There's light controls in both the skybox and the ray controller, so switch back and forth and use them together to get the best effect. Makes it seem more unified and deliberate Matching the colours of your lights and fog to the model/stage makes them blend better, so even if they're too bright, they fit with the theme so it's less jarring. Unless that's the look you're going for ofc Stuff like that.įog can help soften a harsh scene. You may have seen shots in movies/TV using half blue, half orange light for contrast, for example.

how to use raycast mmd how to use raycast mmd

Then you can tweak the brightness and colour of the lights for different effects. If you're using two front lights, you'd want to make a triangle with the model as one corner and the lights as the other two. On the topic of extra lights, you don't want them to be too close to the model, and you don't want them to be square-on in front of the model either. I find from front on it's too bright, so I tend to move it behind them (on an angle, not square-on) and use the extra raycast lights to light them from the front. Raycast still uses MMD's main default light source, so where you position it is important. I won't pretend to be an expert, but these are a couple of things I do.







How to use raycast mmd