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Some parts were enjoyable and there were some nice ideas in there, but it can also be grindy and the party roster is MASSIVELY unbalanced. I've frequently heard The After Years described as "The Fanfic Years" and I can kinda see why. The game was kind of designed to take up A LOT of your time, which worked better for the episodic release on mobile than for the combined release on PSP. And there's over 20 characters in the cast, so if you want to keep all of them viable that's a lot of grinding.Īlso, most of the time your party's quite small consisting of 1, 2 or 3 people, so fights frequently take longer. So yeah, that cut into your play time.Īlso, instead of one pink tail, there was a whole collection of colored tails (and some additional randomly dropped items to grind if you wanted to use two support characters from one particular episode) who'd have a small chance of dropping from a super monster that had a small chance of appearing in one particular area during one particular stance of the moon. And sometimes the chest would contain an item like a silver apple or an elixir.

So if your party consisted of two people and you wanted to get the best weapon and armor for both of them, you had to make your way through the dungeon four times. Afterwards, the dungeon reset and if you went through it again you could get something else from said chest. At the end of each challenge dungeon, there was a treasure chest with a random reward, usually a piece of good (for that point in the game) equipment for one of your characters.

Part of the reason for that one is because in the PSP (and Mobile) versions, each episode (except the final one) gave the player access to a challenge dungeon after finishing the episode, so they had something to do between episodic releases.
