ufscore.blogg.se

Duplicate model simplify 3d
Duplicate model simplify 3d






duplicate model simplify 3d

VRML format mesh decimation: 22732 triangles → 18354 triangles → 6990 triangles IP (Intellectual Property) protection VRML format mesh decimation: 22732 triangles → 18354 triangles → 6990 triangles Here is an example of VRML mesh model simplification. In the case of game development, decimation reduces the scene complexity and accelerates real-time rendering. When visualizing the product prototype for marketing purposes, the triangle count reduction is a trade-off between the computational cost and the persuasive power of a render.

duplicate model simplify 3d

Within the ambit of AR/VR or photorealistic rendering, tiny details or invisible parts are often not required. Here are the most common cases when the need for decimation arises: Visualization However, one does not always need it to a full extent. Mesh Decimation Use CasesĬAD software is now able to generate incredibly complex models that include the complete design of the object. But depending on the use case and initial model representation, the effect may vary from intellectual property protection to more accurate FEA calculations. The common result consists in the reduction of the memory footprint and performance boost. `ModelData_Model aSimplifiedModel = aSimplifier.Perform (aModel) ` `ModelSimplifier_MeshSimplifier aSimplifier (aParams) ` `aParams.SetDegreeOfSimplification (ModelSimplifier_MeshSimplifierParameters::Medium) ` `ModelSimplifier_MeshSimplifierParameters aParams ` `ModelData_Model aModel = /* fill model */ `








Duplicate model simplify 3d